WPF TextureCoordinates 1/3

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TextureCoordinates 作成途中




<Grid>
<Viewbox x:Name="Viewbox_texture1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/interactivedesigner/2006" xmlns:c="http://schemas.openxmlformats.org/markup-compatibility/2006" c:Ignorable="d">
<Viewport3D x:Name="Viewport3D_texture1" Width="400" Height="300">
<Viewport3D.Resources>
<ResourceDictionary>
<MaterialGroup x:Key="Material_texture1_mat1" >
<DiffuseMaterial>
<DiffuseMaterial.Brush>
<ImageBrush ImageSource="k:/00tex_master.bmp" TileMode="Tile" ViewportUnits="Absolute" Viewport="0 0 1 1" AlignmentX="Left" AlignmentY="Top" Opacity="1" />
</DiffuseMaterial.Brush>
</DiffuseMaterial>
</MaterialGroup>
<Transform3DGroup x:Key="Transform_Character_texture1_Character_0" >
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
<ScaleTransform3D ScaleX="1" ScaleY="1" ScaleZ="1"/>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="0" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
</Transform3DGroup>
<Transform3DGroup x:Key="Transform_Model_texture1_obj1" >
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
<ScaleTransform3D CenterX="0" CenterY="0" CenterZ="0" ScaleX="1" ScaleY="1" ScaleZ="1"/>
<RotateTransform3D CenterX="0" CenterY="0" CenterZ="0">
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="0" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
<TranslateTransform3D OffsetX="0" OffsetY="0" OffsetZ="0"/>
</Transform3DGroup>
<MeshGeometry3D x:Key="Geometry_texture1_obj1_0"
TriangleIndices="2,1,0 3,2,0 5,4,1 2,5,1 7,6,4 5,7,4 9,8,6 7,9,6 11,10,8 9,11,8 13,12,10 11,13,10 15,14,12 13,15,12 3,0,14 15,3,14 0,1,16 1,4,16 4,6,16 6,8,16 8,10,16 10,12,16 12,14,16 14,0,16 2,3,17 5,2,17 7,5,17 9,7,17 11,9,17 13,11,17 15,13,17 3,15,17 "
Positions="0,100,100 70.710701,100,70.710701 70.710701,-100,70.710701 0,-100,100 100,100,-0 100,-100,-0 70.710701,100,-70.710701 70.710701,-100,-70.710701 -0,100,-100 -0,-100,-100 -70.710701,100,-70.710701 -70.710701,-100,-70.710701 -100,100,0 -100,-100,0 -70.710701,100,70.710701 -70.710701,-100,70.710701 0,100,0 0,-100,0 "
TextureCoordinates="0,0 0.2,0 0.2,1 0.2,0 0.4,0 0.4,1"
/>
</ResourceDictionary>
</Viewport3D.Resources>

<Viewport3D.Camera>
<PerspectiveCamera x:Name="Camera_texture1" Position="-244.763901,513.030212,1388.125000" LookDirection="0.163176,-0.342020,-0.925416" UpDirection="0,1,0" FieldOfView="20" NearPlaneDistance="1" FarPlaneDistance="10000" />
</Viewport3D.Camera>

<ModelVisual3D>
<ModelVisual3D.Content>
<Model3DGroup>
<AmbientLight Color="#646464" />
<DirectionalLight x:Name="Light_texture1" Color="#FFFFFF" Direction="0.163176,-0.342020,-0.925416" />
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
<ModelVisual3D x:Name="Character_texture1_Character_0" Transform="{StaticResource Transform_Character_texture1_Character_0}">
<ModelVisual3D.Content>
<Model3DGroup>
<Model3DGroup x:Name="Model_texture1_obj1" Transform="{StaticResource Transform_Model_texture1_obj1}">
<GeometryModel3D x:Name="Geometry_Model_texture1_obj1_0" Geometry="{StaticResource Geometry_texture1_obj1_0}" Material="{StaticResource Material_texture1_mat1}"/>
</Model3DGroup>
</Model3DGroup>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>

<Viewbox.Resources>
<Storyboard Duration="Forever" FillBehavior="HoldEnd" BeginTime="0:0:0" x:Key="Animation_texture1_Animation_0">
</Storyboard>
</Viewbox.Resources>

<Viewbox.Triggers>
<EventTrigger RoutedEvent="Viewport3D.Loaded">
<EventTrigger.Actions>
<BeginStoryboard Storyboard="{StaticResource Animation_texture1_Animation_0}" />
</EventTrigger.Actions>
</EventTrigger>
</Viewbox.Triggers>
</Viewbox>
</Grid>



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