WPF TextureCoordinates 3/3

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結局、開始と終了の TriangleIndices を分離させる。↓


もとの画像




TriangleIndices="2,1,0 3,2,0 5,4,1 2,5,1
7,6,4 5,7,4
9,8,6 7,9,6
11,10,8 9,11,8
13,12,10 11,13,10
15,14,12 13,15,12
17,16,14 15,17,14"

Positions="0,100,100 70.710701,100,70.710701 70.710701,-100,70.710701 0,-100,100
100,100,-0 100,-100,-0
70.710701,100,-70.710701 70.710701,-100,-70.710701
-0,100,-100 -0,-100,-100
-70.710701,100,-70.710701 -70.710701,-100,-70.710701
-100,100,0 -100,-100,0
-70.710701,100,70.710701 -70.710701,-100,70.710701
-10,100,100 -10,-100,100"

TextureCoordinates="0,0 0.125,0 0.125,1 0,1
0.25,0 0.25,1
0.375,0 0.375,1
0.5,0 0.5,1
0.625,0 0.625,1
0.75,0 0.75,1
0.875,0 0.875,1
1,0 1,1"



AX